Choice, Chance and Circumstance – Newcastle Graft, Waygood Gallery 2003 Choice, Chance and Circumstance is an ever drawing evolving game that brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the individuals internal dialog with the world and […]
Play Panopticon and become a data controller! build your data empire, the tallest tower from which to view the entire internet and control how content and personal data moves. You may have good intentions, or bad ones. Behind the virtual air we breathe are the people who control us – the battle for data and […]
Working with Artist Camille Baker on a prototype project around the female reproductive system. The piece is now live as a full version developed for the Oculus Quest and has been shown at various festivals and events by Camille. Visit the website https://inter-her.art Over several months in 2019, I worked with Camille to develop a series […]
Gorba (Uprooted) is a multiplayer VR experience for the Oculus Quest that encourages the exchange of stories carried in virtual objects. It was created over 4 days for the 2022 StoryJam event in Utrecht, Netherlands in October 2022. The project was created in collaboration of Team B – four women with different backgrounds – Iran, […]
With Hannah Barker Dry Bar, Manchester, 1998 A collaboration with Hannah Barker exploring interpersonal relationships and the sexual tension existing in public spaces. A site specific soft sculpture installation in 5 pieces.
With Tanya Meditzky Stoke Newington Festival London 2002 “Want to get an abandoned car towed away quickly? Then turn it into an art installation and wait for bosses at Hackney council to do the job three days early, ruining your exhibition in the process. That is what happened to a group of artists who wanted […]
Mammary Mountain is an intimate performative, VR experience created in collaboration with artists Tara Baoth Mooney and Camille Baker that explores disease within the body through the experience of breast cancer. This innovative new artwork uses cutting-edge technology to creatively explore and expose women’s healthcare struggles, particularly the hidden experiences of breast cancer treatment, with […]
When I’m walking home at night in the dark, I hold my key so it sticks out between my first and second finger in case I need to hit out at somebody. I stand up straight and tall, and put my hood up if I have one, so that from behind, it’s less obvious that […]
I worked with the early Munkination team set up by the New Audiences lab at The Royal Opera House, as creative technologist for the duration of the Copenhagen VRlab in September 2019. This one week immersive lab saw us creating a pitch and a short VR prototoype which I developed in Unity3d with my Holonspace workflow in […]