When I’m walking home at night in the dark, I hold my key so it sticks out between my first and second finger in case I need to hit out at somebody. I stand up straight and tall, and put my hood up if I have one, so that from behind, it’s less obvious that […]
With Tanya Meditzky Stoke Newington Festival London 2002 “Want to get an abandoned car towed away quickly? Then turn it into an art installation and wait for bosses at Hackney council to do the job three days early, ruining your exhibition in the process. That is what happened to a group of artists who wanted […]
Gorba (Uprooted) is a multiplayer VR experience for the Oculus Quest that encourages the exchange of stories carried in virtual objects. It was created over 4 days for the 2022 StoryJam event in Utrecht, Netherlands in October 2022. The project was created in collaboration of Team B – four women with different backgrounds – Iran, […]
Working with Artist Camille Baker on a prototype project around the female reproductive system. The piece is now live as a full version developed for the Oculus Quest and has been shown at various festivals and events by Camille. Visit the website https://inter-her.art Over several months in 2019, I worked with Camille to develop a series […]
Choice, Chance and Circumstance – Newcastle Graft, Waygood Gallery 2003 Choice, Chance and Circumstance is an ever drawing evolving game that brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the individuals internal dialog with the world and […]
17th December 2020 Imaginary chef hats at the ready! Watch an absurd immersive game show, learn more about Inkibit and what we’ve been working on. Since our inception in October, we at Inkibit have been working on making VR more open and accessible to creatives, first-timers, organisations, developers and non-developers alike – demonstrating the enormous, […]
November 2000 saw a trip to Reserva Rio Guaycuyacu in Ecuador. Run by Jim and Meredith West Foyle, this incredible lowland tropical rainforest was home to me when i volunteered with them during one month. The reserve produces fruit trees and aims to work with local people to promote diversity of species and general improved […]
An evolution of Choice, Chance & Circumstance. Top image: Game played on the floor with improvised ‘beans’ made of pasta at Digihub art and chat Jan 2014 with 6 artists including Aharon, Selena, Simon McLennan, Rachel Cohen, Maf’j Alvarez, Johnny Marshall. Bottom image: A replaying of the game using the same pasta ‘beans’ by […]
I worked with the early Munkination team set up by the New Audiences lab at The Royal Opera House, as creative technologist for the duration of the Copenhagen VRlab in September 2019. This one week immersive lab saw us creating a pitch and a short VR prototoype which I developed in Unity3d with my Holonspace workflow in […]