Play Panopticon and become a data controller! build your data empire, the tallest tower from which to view the entire internet and control how content and personal data moves. You may have good intentions, or bad ones. Behind the virtual air we breathe are the people who control us – the battle for data and […]
Working in collaboration with Sussex University Quantum Ion Technology group to develop a creative VR experience featuring the prototype Quantum computer being developed by the group. We’re busy at the National Quantum Technologies Showcase in London today with our #VR demo of the trapped ion #quantum computer in collaboration with @PhysicsAtSussex @SPQRsussex it’s going down […]
crafting together, virtually anywhere Motif is a multiplayer XR crafting app designed for VR headsets like the Meta Quest It offers a rich tapestry of both solo and social crafting activities, making it ideal for anyone seeking a creative escape. Positioned as a ‘cozy game’, known as Crafternoon, Motif caters to enthusiasts of arts, creativity, […]
A house for a fly is an intimate room scale VR experience that tells the story of Lila, a 6-year-old girl who discovers she is locked in a room with only a sleeping baby and a fly for to keep her company. Sweet and compelling, you are drawn into a bedroom in a rural mountain […]
Choice, Chance and Circumstance – Newcastle Graft, Waygood Gallery 2003 Choice, Chance and Circumstance is an ever drawing evolving game that brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the individuals internal dialog with the world and […]
November 2000 saw a trip to Reserva Rio Guaycuyacu in Ecuador. Run by Jim and Meredith West Foyle, this incredible lowland tropical rainforest was home to me when i volunteered with them during one month. The reserve produces fruit trees and aims to work with local people to promote diversity of species and general improved […]
With Tanya Meditzky at ISEA 98, Manchester “The installation Stroke, by the Manchester artists Maf’j Alvarez and Tanya Meditzky (UK), got the viewer involved on a more subliminal level. After wandering in small cloth-lined spaces, I sat on a low stool to look at a screen through a hole in the wall. I put my […]
Gorba (Uprooted) is a multiplayer VR experience for the Oculus Quest that encourages the exchange of stories carried in virtual objects. It was created over 4 days for the 2022 StoryJam event in Utrecht, Netherlands in October 2022. The project was created in collaboration of Team B – four women with different backgrounds – Iran, […]