With Tanya Meditzky at ISEA 98, Manchester “The installation Stroke, by the Manchester artists Maf’j Alvarez and Tanya Meditzky (UK), got the viewer involved on a more subliminal level. After wandering in small cloth-lined spaces, I sat on a low stool to look at a screen through a hole in the wall. I put my […]
September 5th 2019 saw Stanley Taylor-Murray and myself take Holonspace to GOVR cafe in Brighton where we roped local graphic artist Etienne Le Comte to collaborate with us to create Holons using his artwork (see the picture in the gallery below). This was my first chance to teach someone in vigor to use the Holonspace workflow […]
Play Panopticon and become a data controller! build your data empire, the tallest tower from which to view the entire internet and control how content and personal data moves. You may have good intentions, or bad ones. Behind the virtual air we breathe are the people who control us – the battle for data and […]
An evolution of Choice, Chance & Circumstance. Top image: Game played on the floor with improvised ‘beans’ made of pasta at Digihub art and chat Jan 2014 with 6 artists including Aharon, Selena, Simon McLennan, Rachel Cohen, Maf’j Alvarez, Johnny Marshall. Bottom image: A replaying of the game using the same pasta ‘beans’ by […]
With Tanya Meditzky Stoke Newington Festival London 2002 “Want to get an abandoned car towed away quickly? Then turn it into an art installation and wait for bosses at Hackney council to do the job three days early, ruining your exhibition in the process. That is what happened to a group of artists who wanted […]
With Hannah Barker Dry Bar, Manchester, 1998 A collaboration with Hannah Barker exploring interpersonal relationships and the sexual tension existing in public spaces. A site specific soft sculpture installation in 5 pieces.
I worked with the early Munkination team set up by the New Audiences lab at The Royal Opera House, as creative technologist for the duration of the Copenhagen VRlab in September 2019. This one week immersive lab saw us creating a pitch and a short VR prototoype which I developed in Unity3d with my Holonspace workflow in […]