Eva Quantica

Eva Quantica is a virtual reality dance piece created by Maf’j Alvarez about female identity in a lockdown bubble – a dreamlike, painterly open world to explore Eve and her multiple selves.

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Download Eva Quantica for the Oculus Quest


Created by Maf’j Alvarez
Commissioned by the National Gallery, London, as part of National Gallery X and Audience Labs at the Royal Opera House in March 2021 Supported by King’s College London Inspiration from Crivelli’s Gardens, by Paula Rego and using the motion capture data of Eve, choreographed by Kristen McNally

About Eva Quantica

Press release:

Maf’j Alvarez imagines entering a surrealist painting using VR in her piece Eva Quantica, a dreamlike bubble of lockdown Brighton as an open world to explore the various simultaneous selves of Eve. Hands for hills, a cupcake pavilion, platforms, statues, depictions of people and the glowing lifeforce surging through everything. Maf’j’s piece is about female power, patriarchy, immigration, tradition and obligation. She explores technology as an agent of power for women and its consequences and wants to challenge the rules that always apply.

The commission is experimental and explores embodiment with motion capture, she says “As a recently divorced mother of two teenage sons I am also transitioning with a new set of perspectives and tools as I question my own gender and sexuality. My ability to be creatively, financially and technologically independent is both liberating and frightening due to the obligation like Eve, to do something with it that is meaningful and impactful whilst nourishing and protecting myself and my family”

tech-kitchen Mae (left), Shae(middle) and Prof(right) in the tech kitchen


Eva Quantica is has been ideated, designed and technically produced by Maf’j Alvarez in Unity3d and Blender with rigging through Mixamo. Additional sound design by Anna Bertmark at Attic Sounds.

Special thanks goes to Andy Baker and Paul Hayes for their technical support, training and patience with learning to be more logical and code better in C#. Thanks to Chris Chowen at The Fusebox for helping test out the mocap suit, and Laura Loonstein for her support and inspiration.  I believe in sharing both assets and expertise so that licencing is not a barrier to learning or making – since there are already so many barriers to face. I try to use public domain and Creative Commons licenced assets as well as free and open source tools wherever possible and made a conscious choice to build for a VR hardware device that could be affordable (£300) and wireless so that more people and more organisations could afford to show this work in more diverse scenarios such as shopping centres, waiting rooms, schools as well as art galleries, museums, libraries, art and film festivals.

If you would like to collaborate with me or want to show this work, please get in touch at mafj@rootinteractive.com

Related links:

Read on Academia: Maf’j Alvarez – Female digital artists and their relationship with code
Watch on Vimeo:  Mafj Alvarez – Women digital artists, and their relationship with code


‘Snowfall’ by Scott Buckley – www.scottbuckley.com.au
‘Stones in ur hand’ by Invenice licenced under icons8.com
‘Inegalite by LT3O’  licenced under icons8.com
‘Lollipop’ by Geoxor is licensed under a CC-BY-SA Creative Commons License.

Character models:


Other dancers

Art assets

Sadly many assets have been downloaded from Google Poly which will be permanently shut down on 30th April 2021. Good news is that Andy Baker and a dedicated team of people are scooping out the assets into an open source archive of objects that will be available soon. I will upload my adapted versions of these assets below into a collection in Sketchfab like this one for Lina Belina

All content © Copyright 2021 by Maf'j Alvarez.
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