With Tanya Meditzky at ISEA 98, Manchester “The installation Stroke, by the Manchester artists Maf’j Alvarez and Tanya Meditzky (UK), got the viewer involved on a more subliminal level. After wandering in small cloth-lined spaces, I sat on a low stool to look at a screen through a hole in the wall. I put my […]
With Tanya Meditzky Stoke Newington Festival London 2002 “Want to get an abandoned car towed away quickly? Then turn it into an art installation and wait for bosses at Hackney council to do the job three days early, ruining your exhibition in the process. That is what happened to a group of artists who wanted […]
When I’m walking home at night in the dark, I hold my key so it sticks out between my first and second finger in case I need to hit out at somebody. I stand up straight and tall, and put my hood up if I have one, so that from behind, it’s less obvious that […]
“We were awkward with each other. We no longer had the assumptions, the tracks and paths of our former relationship to guide us. Until we’d established the new assumptions we wouldn’t know quite what to do or say.” Margaret Atwood – the edible woman Originally the piece was called Cursory Glances. The reference was on reflected and […]
17th December 2020 Imaginary chef hats at the ready! Watch an absurd immersive game show, learn more about Inkibit and what we’ve been working on. Since our inception in October, we at Inkibit have been working on making VR more open and accessible to creatives, first-timers, organisations, developers and non-developers alike – demonstrating the enormous, […]
Power Babies VR is an all-out nappy-slinging world domination war game that brings out the egotistical power-hungry toddler in all of us. Part VR game prototype, part political satire piece, the experience was made at a two-day hackathon in 2019. Power Babies VR puts you in the baby seat of the world’s most powerful toddlers […]
Choice, Chance and Circumstance – Newcastle Graft, Waygood Gallery 2003 Choice, Chance and Circumstance is an ever drawing evolving game that brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the individuals internal dialog with the world and […]
A house for a fly is an intimate room scale VR experience that tells the story of Lila, a 6-year-old girl who discovers she is locked in a room with only a sleeping baby and a fly for to keep her company. Sweet and compelling, you are drawn into a bedroom in a rural mountain […]
Working with Artist Camille Baker on a prototype project around the female reproductive system. The piece is now live as a full version developed for the Oculus Quest and has been shown at various festivals and events by Camille. Visit the website https://inter-her.art Over several months in 2019, I worked with Camille to develop a series […]