Choice, Chance and Circumstance – Newcastle Graft, Waygood Gallery 2003 Choice, Chance and Circumstance is an ever drawing evolving game that brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the individuals internal dialog with the world and […]
With Tanya Meditzky Stoke Newington Festival London 2002 “Want to get an abandoned car towed away quickly? Then turn it into an art installation and wait for bosses at Hackney council to do the job three days early, ruining your exhibition in the process. That is what happened to a group of artists who wanted […]
I worked with the early Munkination team set up by the New Audiences lab at The Royal Opera House, as creative technologist for the duration of the Copenhagen VRlab in September 2019. This one week immersive lab saw us creating a pitch and a short VR prototoype which I developed in Unity3d with my Holonspace workflow in […]
An evolution of Choice, Chance & Circumstance. Top image: Game played on the floor with improvised ‘beans’ made of pasta at Digihub art and chat Jan 2014 with 6 artists including Aharon, Selena, Simon McLennan, Rachel Cohen, Maf’j Alvarez, Johnny Marshall. Bottom image: A replaying of the game using the same pasta ‘beans’ by […]
Three Sisters’ is an installation using fibre optics and plastic which looks towards pre-colonial native American traditions in planting to reveal stories about women and technology Corn, beans and squash are three inseparable sisters who according to Native American legend and folklore are the sustainers of life. Eaten together they provide all vital nutritional elements […]
Mammary Mountain is an intimate performative, VR experience created in collaboration with artists Tara Baoth Mooney and Camille Baker that explores disease within the body through the experience of breast cancer. This innovative new artwork uses cutting-edge technology to creatively explore and expose women’s healthcare struggles, particularly the hidden experiences of breast cancer treatment, with […]
Gorba (Uprooted) is a multiplayer VR experience for the Oculus Quest that encourages the exchange of stories carried in virtual objects. It was created over 4 days for the 2022 StoryJam event in Utrecht, Netherlands in October 2022. The project was created in collaboration of Team B – four women with different backgrounds – Iran, […]
September 5th 2019 saw Stanley Taylor-Murray and myself take Holonspace to GOVR cafe in Brighton where we roped local graphic artist Etienne Le Comte to collaborate with us to create Holons using his artwork (see the picture in the gallery below). This was my first chance to teach someone in vigor to use the Holonspace workflow […]